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</Forms>
<CheatEntries>
<CheatEntry>
<ID>53</ID>
<Description>"真吸怪(横)"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+6CA623:
fld qword ptr [esi+28]
push eax
call Maplestory.exe+78A820
//Alt: db DD 46 28 50 E8 F4 01 0C 00
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>112</Key>
</Keys>
<Description>真吸怪(横)</Description>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>54</ID>
<Description>"真吸怪(竖)"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+6CA61A:
fld qword ptr [esi+30]
push eax
call Maplestory.exe+78A820
//Alt: db DD 46 30 50 E8 FD 01 0C 00
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>112</Key>
</Keys>
<Description>真吸怪(竖)</Description>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>55</ID>
<Description>"假吸怪(横)"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
nop
fldz
exit:
jmp returnhere
"Maplestory.exe"+6CDFD8:
jmp newmem
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+6CDFD8:
fadd qword ptr [esi+1C]
fldz
//Alt: db DC 46 1C D9 EE
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>113</Key>
</Keys>
<Description>假吸怪(横)</Description>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>56</ID>
<Description>"假吸怪(竖)"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
nop
fcom st(0),st(1)
exit:
jmp returnhere
"Maplestory.exe"+6CE010:
jmp newmem
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+6CE010:
fadd qword ptr [esi+24]
fcom st(0),st(1)
//Alt: db DC 46 24 D8 D1
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>113</Key>
</Keys>
<Description>假吸怪(竖)</Description>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>65</ID>
<Description>"进游戏必开"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+7E9BF:
je Maplestory.exe+7EDA2
//Alt: db 0F 84 DD 03 00 00
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>118</Key>
</Keys>
<Description>进游戏必开启</Description>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"不碰撞不攻击"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+761D6:
cmp dword ptr [edi+00000394],00
//Alt: db 83 BF 94 03 00 00 00
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>117</Key>
</Keys>
<Description>不碰撞不攻击</Description>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>1</ID>
<Description>"宠吸"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+13B404:
jne Maplestory.exe+13B417
lea ecx,[ebp-24]
//Alt: db 75 11 8D 4D DC
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>119</Key>
</Keys>
<Description>宠吸</Description>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>11</ID>
<Description>"全屏捡物"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+13B1B0:
jne Maplestory.exe+13B201
lea ecx,[esp+1C]
//Alt: db 75 4F 8D 4C 24 1C
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>119</Key>
</Keys>
<Description>全屏捡物</Description>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"游泳"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
jmp Maplestory.exe+6CAED8
pop edi
xor eax,eax
exit:
jmp returnhere
"Maplestory.exe"+6CAED1:
jmp newmem
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+6CAED1:
jne Maplestory.exe+6CAED8
pop edi
xor eax,eax
//Alt: db 75 05 5F 33 C0
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>120</Key>
</Keys>
<Description>swim</Description>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"木桶碰撞"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+66C603:
mov eax,[esi+0000041C]
//Alt: db 8B 86 1C 04 00 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>59</ID>
<Description>"完全MISS"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
00E33B78:
db 9C 8C 07 A3 64 3C 18 ED 48 90 E5 75 DF 56 CE D2 A9 72 96 6E DF 8F D9 01 8C 0B 0A D2 DA BB D2 85 B6 FB 17 91
[DISABLE]
00E33B78:
db 6D 26 BE F2 33 F1 95 6F E6 8F D6 71 DD 4B F8 8A 5E C2 57 EC 3C 70 DA 6D 8C 0B 0A D2 DA BB D2 85 B6 FB 17 91
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>114</Key>
</Keys>
<Description>完全MISS</Description>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"木桶限制开关"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+7E9B9:
cmp [esi+00000394],edi
//Alt: db 39 BE 94 03 00 00
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>41</ID>
<Description>"潜入"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
00E34404:
db 5F E6 94 DF 32 A7 FC F6 E4 6F 26 8A E9 F1 9A 69 B4 99 42 03 C3 51 DC 29 52 83 30 AE 00 DD 51 BE 9A C8 F6 B6
[DISABLE]
00e345f4:
db 3F D0 07 89 81 3E 48 FC 82 8F E5 8D 6E 1B 2C B8 DB 60 C1 75 36 70 D5 8D 4D 13 A5 86 83 1D 16 57 9D 64 F6 58
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>116</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>50</ID>
<Description>"灵魂之石"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
00E33F78:
db 8D 15 0A 03 AC 50 18 60 D8 8F E5 65 20 C9 E0 8C ED 95 6D 5C B6 FF 1F C6 7A 66 BC B0 0A EB A1 2E BD 77 F2 E6
[DISABLE]
00E33F78:
db 00 B1 59 FB 88 CD DA 07 90 6F EA 71 CD E1 82 B5 0E 17 AC 6D 9C 8F 25 6E 7A 66 BC B0 0A EB A1 2E BD 77 F2 E6
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>116</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>51</ID>
<Description>"终极无限"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
00E33824:
db 04 A1 B0 CE 0B 85 75 06 93 6F 16 52 E8 42 F2 08 FE 90 46 20 95 8E D9 4D 3C 01 AE 8E D7 1C 51 87 60 3C F1 10
[DISABLE]
00E33824:
db 9C 4E 3B 36 74 DA B1 E1 68 90 16 6E 44 C2 23 4C 12 1E 61 22 A4 8F 15 72 3C 01 AE 8E D7 1C 51 87 60 3C F1 10
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>116</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>52</ID>
<Description>"金钱护盾"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
00e3362c:
db 13 95 38 DD A9 C4 E9 76 D1 6F 26 6A 9C E2 2E 09 1D 75 4B 08 B1 8D E7 95 9B 77 5E 20 5B D6 36 FA 97 72 0E AF
[DISABLE]
00e3362c:
db AB 2D AB B3 6D 59 9D 5D 5A 90 E5 8D 88 1E 7C 0C F4 E0 63 40 68 70 1A 6E 9B 77 5E 20 5B D6 36 FA 97 72 0E AF
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>116</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>61</ID>
<Description>"英雄的回声"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
00E339E0:
db 49 07 E6 88 3A 30 47 6C F4 8F D9 8D 09 E8 02 60 5F 17 00 23 1F 90 D5 49 E3 48 7D EC 08 9A 27 AC CF 1F DE 1E
[DISABLE]
00E339E0:
db 2F 3E A5 BB F1 29 DD 7D 62 70 E5 8D 9B 43 C5 FC 1C 2A E6 DF B8 6F 19 92 E3 48 7D EC 08 9A 27 AC CF 1F DE 1E
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>116</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>63</ID>
<Description>"放大器"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
00E340EC:
db 31 F1 3C EF 89 E7 79 2F 92 6F 26 12 0B 09 6B 3C 73 E7 F3 C9 3B 1F 2A FE 3B B8 21 14 04 C3 A4 98 45 25 19 4E
[DISABLE]
00E340EC:
db 6E 47 B5 42 3B AA 15 72 F6 6F D6 91 F1 F3 09 F4 9F 4F A0 8F BE 6F 15 72 9F A5 56 CD DD 61 6F 16 89 3C 2F AA
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>116</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>60</ID>
<Description>"狂暴战魂"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
00E33B54:
db 48 47 D0 34 3C 82 A6 01 F6 6F 1A 2E D2 0B BD F6 41 E8 B5 0F 1F 70 16 0A 57 EE B2 81 B9 9A 4E EF AB 93 27 C1
[DISABLE]
00E33B54:
db 85 C2 66 7E 14 36 F3 2B A8 8F 19 72 BC DF 42 7C FD 16 E2 E3 7A 90 19 72 57 EE B2 81 B9 9A 4E EF AB 93 27 C1
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>116</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>20</ID>
<Description>"开启飞翔"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+6DDCE9:
cmp dword ptr [ecx+00000288],00
//Alt: db 83 B9 88 02 00 00 00
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>121</Key>
</Keys>
<Description>fly</Description>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
<CheatEntry>
<ID>19</ID>
<Description>"开启飞翔"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
--Uncomment the following line if this is a Cheat Table format trainer and you don't want CE to show (Tip, save as .CETRAINER alternatively)
--hideAllCEWindows()
function onPostHotkey0(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT0.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec53_hotkey0.onPostHotkey=onPostHotkey0
function onPostHotkey1(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT1.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec54_hotkey0.onPostHotkey=onPostHotkey1
function onPostHotkey2(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT2.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec55_hotkey0.onPostHotkey=onPostHotkey2
function onPostHotkey3(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT3.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec56_hotkey0.onPostHotkey=onPostHotkey3
function onPostHotkey4(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT4.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec59_hotkey0.onPostHotkey=onPostHotkey4
function onPostHotkey5(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT5.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec6_hotkey0.onPostHotkey=onPostHotkey5
function onPostHotkey6(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT6.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec42_hotkey0.onPostHotkey=onPostHotkey6
function onPostHotkey7(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT7.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec3_hotkey0.onPostHotkey=onPostHotkey7
function onPostHotkey8(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT8.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec65_hotkey0.onPostHotkey=onPostHotkey8
function onPostHotkey9(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT9.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec1_hotkey0.onPostHotkey=onPostHotkey9
function onPostHotkey10(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT10.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec11_hotkey0.onPostHotkey=onPostHotkey10
function onPostHotkey11(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT11.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec43_hotkey0.onPostHotkey=onPostHotkey11
function onPostHotkey12(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT12.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec44_hotkey0.onPostHotkey=onPostHotkey12
function onPostHotkey13(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT13.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec7_hotkey0.onPostHotkey=onPostHotkey13
function onPostHotkey14(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT14.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec8_hotkey0.onPostHotkey=onPostHotkey14
function onPostHotkey15(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT15.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec24_hotkey0.onPostHotkey=onPostHotkey15
function onPostHotkey16(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT16.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec25_hotkey0.onPostHotkey=onPostHotkey16
function onPostHotkey17(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT17.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec23_hotkey0.onPostHotkey=onPostHotkey17
function onPostHotkey18(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT18.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec26_hotkey0.onPostHotkey=onPostHotkey18
function onPostHotkey19(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT19.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec27_hotkey0.onPostHotkey=onPostHotkey19
function onPostHotkey20(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT20.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec29_hotkey0.onPostHotkey=onPostHotkey20
function onPostHotkey21(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT21.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec28_hotkey0.onPostHotkey=onPostHotkey21
function onPostHotkey22(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT22.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec31_hotkey0.onPostHotkey=onPostHotkey22
function onPostHotkey23(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT23.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec32_hotkey0.onPostHotkey=onPostHotkey23
function onPostHotkey24(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT24.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec34_hotkey0.onPostHotkey=onPostHotkey24
function onPostHotkey25(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT25.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec36_hotkey0.onPostHotkey=onPostHotkey25
function onPostHotkey26(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT26.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec37_hotkey0.onPostHotkey=onPostHotkey26
function onPostHotkey27(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT27.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec39_hotkey0.onPostHotkey=onPostHotkey27
function onPostHotkey28(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT28.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec45_hotkey0.onPostHotkey=onPostHotkey28
function onPostHotkey29(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT29.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec46_hotkey0.onPostHotkey=onPostHotkey29
function onPostHotkey30(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT30.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec47_hotkey0.onPostHotkey=onPostHotkey30
function onPostHotkey31(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT31.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec48_hotkey0.onPostHotkey=onPostHotkey31
function onPostHotkey32(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT32.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec50_hotkey0.onPostHotkey=onPostHotkey32
function onPostHotkey33(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT33.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec51_hotkey0.onPostHotkey=onPostHotkey33
function onPostHotkey34(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT34.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec52_hotkey0.onPostHotkey=onPostHotkey34
function onPostHotkey35(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT35.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec61_hotkey0.onPostHotkey=onPostHotkey35
function onPostHotkey36(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT36.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec63_hotkey0.onPostHotkey=onPostHotkey36
function onPostHotkey37(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT37.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec60_hotkey0.onPostHotkey=onPostHotkey37
function onPostHotkey38(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT38.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec20_hotkey0.onPostHotkey=onPostHotkey38
function onPostHotkey39(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT39.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
memrec19_hotkey0.onPostHotkey=onPostHotkey39
function onPostHotkey40(Hotkey)
--Executed after the "toggle*" cheat got executed
local memrec=Hotkey.Owner
local isActive=memrec.Active --get the state after the hotkey got triggered
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT40.setActive(isActive) --gui update, nothing else
if gPlaySoundOnAction then
if isActive then
playSound(gActivateSound)
else
playSound(gDeactivateSound)
end
end
end
getAutoAttachList().add("MapleStory.exe")
gPlaySoundOnAction=false
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.fixDPI() --remove this if you have already taken care of DPI issues yourself
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.show()
function AboutClick()
showMessage(gAboutText)
end
gAboutText=[[云彩冒险岛终极版1.1版本更新介绍:
增加了放大器,修复了变身不碰撞不攻
击失效(F7)
真吸怪介绍:别人看得到
假吸怪介绍:别人看不到
葵花宝典介绍:某些职业只能打一个怪
F10和F9是我精心设置的彩蛋
By:东方红魔狂(Ysboy)
qq:347706074]]
function CloseClick()
--called by the close button onClick event, and when closing the form
closeCE()
return caFree --onClick doesn't care, but onClose would like a result
end