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[易语言] java转换易语言,请大佬帮下忙

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结帖率:93% (13/14)
发表于 2024-9-3 15:37:49 | 显示全部楼层 |阅读模式   广东省佛山市
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <Forms>
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    <CETrainer_1 Class="TTrainerForm" Encoding="Ascii85">=O1zMQ(,x?SPR0.weQ:zI)N0Jx7R,V/7#JSwX;$vSr-wjj#C)++0xp}Aqo-[3[+OLJmihM-.e_X0TMz2fj_fl-tX]VZxBI_DAuA=tG4Q[?BVUv(sm,j=qBzxo2/RgIeVYIzu*8A-].2AWfsfBb?O_[?bD0?eRv$fX1;7B!O3}$Y0vvlZRhM0uHLrh:]9=e^ocaWWvta6eE-#)SFQQn$4ltFx[8wt9X+9Uhd54ro;0K(,B!IHbotC//7XZoE{z.uvHgWUeBRUR7VA@Y28B5*@-[,*T$T3:C$0}NCwwrbgZ26TkZZSk?[8FJv4w2:wr5zZCMqn{D+C[nn(tW$OHMT{QQccqsEYMpENeaUqc$(:wcP(_E9.S-r$SPuf,.E4N}GngkeXAD/SYeFB{ow.mxsd#Par8I9zx$h7!Cc9$#kgKkD^)J52HpMM+6f:sxjVQhoNo[]a8/e-7Lqn$$,KBY3%xHC((@!@W3Xg_Mu5-d(4oj@[yd].Ae/bgjL4iC#07mo$#X+@0A,L1i1,!ga_?0Tv7v3SOTWi@%#.?p*RikvMd$UiULdwHDF;.kMRK:CWjkwdaQ-,@%(?=!2DDfYOBhyZrv,+/E/_V@Dy3g[bA?{(2hR9Cj16uiYiv^%Wxth1L:uH[,pngq5}t492AMBY(p8,I]rw/F_2LIfT9^Rl=@D*GeB0{gPs.8rc8}P9ID6ccpJ]4v{0zp1=OhEaq-,J^]k:jy!@@Gy#D3@y#5xK=BFxludhD/Sy=@dS0XM!%HWG+Wr#nV0@VMK:n?N25i5d$d@cadiKT1z?a@=]xOVFv%.qK3HyNR;pFx;Q4r7O!?!NuJvB5mohvkc-G,rKFdBq9q-+CrkuWrMu_G}yP?9e=*UmwE1^mK:EiaI9$ImvRQBo.%PP;B$3I4WZcP!TObV/qM9]#ZQq+q5%_UAbEAxPJTZxO=yKxOMwBnrbxAtMiEiHJBW1z;KjKsx%3Xd;w^pZYnl?unUgA]wY+%?O$]v9+FgCZNq:AcSfPSj/{^ojaZNDa0w*bvXK+%3fYNF7]sMriEx$)+L;wiod50=@L+jzJ-WY)GZ%iq#Owu3jLu?XZ3y*lT2w_WP#s(2j$AeRr5Z=sv)T7a3(GAnM0!Qw-M5[*x-TAr-EsKy2VX!@RE?Oc610g7ke)1Dm3s:)W0]2uc9Gxr7]#Wzg^yZl_Lq.jT*2a(#XFcb-)hSqo3ElYT85TX9U2q0XiU_?Aa8@(O#$@u1=p0(Q4l1.=oak3S(*hB6Z!blZ)UJ9Hl}H.Ku[:2##cfdn2F3IshB*{3ug*E.uAJluuc;9+uqaR(Hsquxt{mj[Y0TrVs2($b+HLe%/n*wU7N,NsH]zTlSej?T^Sema7PddLrWlvD8vWvY)rUT19T!i3}4(ZgQa9,HcGN8F+J7?Q^;yicR%6s@{8#1xJS:-8Q)4Vy@}kb,%/:x+(CQ#w8o+Wyc2[k-RKpyp([vbg);xrSC6B$VG!E+3dC?th,]UvBBj^yrXv*kdUWNtqdu]3$:-1(p#0ZrdSN/q6P=C,EH2-{*tf8,6aL}d/@AFv%q]qNm8csRny#a%$OO}GC5nNi^t8.N3;cFSp)CpaZQ0FGYD{oqkHA;n2gy,px/#Fk#Fk+!r?qk2NhiqO;KGMH=T;}.n1#N91?yL?#zdtVQ=uV%IZycg9TVsuoX5h[O$[wTK.V^(y(F$p((MG,(W{TCiV}WdK^OV(VL}}E)b8eGW+E;;H.OXt5JuZ4ppGfWNQnt0i7J#Ol%uz?o5?!{P#(]Q$.81zbajoxZ(w*He#eDc-9j9^j2hh#6v0K1N$MdjY)#8iI)BaJgyVZ#?X]C5u#e5fvEyl_ZlHWinn?=8ak{y{j0JsY61T)9F?@5x9,XFwVNx{L22m3d4]rZF,t1*/?Cf@G9#RixqqVUIJoXVde(}Y4csa6?HIPJ/K@./p@n/BTl:UGhQHJoCT.vpLP,Q-J;4jxX(0T;qMMoHFOsJ-DwsrwCRdX.)jc8J}Kpn3[b(;_BwKHfd:zwrf7zSzw)I.t#h}]AW5fQ=Dvax6Haq#$_NK95j9HT[}i6SVDNl_vZ2.xIo5JxC5Yrer}!qn6SsI(DLJ97n!Bpq{}deo(FXpI:hQqvVI*GxtQI!=Gcv:L5oehbcbokve]58PZm8GNIp10{%*P:pr2K-_g6Z9!3%4w.EnP^pbt3z0!{q8P._3ecWyfbNtAZGGo4zjPa[q-xYw4528a5l!hWXrMA$HVaevByJdgz.gRF%,)NHff1egUFcU2V!rn+Mysaa@qDt_x/L#]yP+m%g+rlxUTGJKQtBX}]71l6Larc#?=Hoj?uQpO@Kfw:3@bP_xpgR0bU[/iiDdGvDWe)PgfT3i!dcxi2Fu5AYx*Lm4qeA]+D[3,aSX[ZG1GP$@TX#bRy(D5^9z{W*a?7_^F*dwDxwtVFYJPZ^8SP}bCw:u#5q,,F^)(YjRl/.Q(^aSp=OuDqDM8(=:mXmWfK?I9mU1wWh@#c!,=tL:WpQJ#1(i^y$X_d9HY8PER3FqdFmpJwI)/@=m:5cC.Ia^Q5UCS^Id905hX]OQWcYzsz?b?h!,-*jLHXKqV@#w8gU0Sq[d?Q6:bs!qlz)1YtG/G:MSU[SI{E)!p-;}aGf.j,Qe1#%K9.Fn1T891zaYLFm,C1qmvif@nFZRb#axX3$2WH:{0HbBTFz*([z1diu@-4q$dOTuEmTCwR3d6fQpnVbW#jz$j(pBGcYMeFiTv(-1a?b9r,H!%1PY+[7-l.UBi[#%ar;bEVeJ.=C=DKzX,po6o1-r07]Wu29$lI%?t[NY,zzsLHyQ^MxLvh!7Sxb5{1vVVj}vl]BLpUd}aAnQ*V3(;+g={8pZdW%NS9P.7ac?=w/Y.SI.eDtYQi]rmy4X/sWcq]ZC)Zow)F;5obHk.4EqOG2U[f*ju4^iY7FaHZ%A(6wCT#EyF]oQ6Fj85C*5S82^UInwZ;M?=*[;pHPLx;NA*j]/8U*No%HXyXyw-7.nPdZbrXs2n%(*,!)luvmFcQrtub:%$Tb@gYtL^ILET[q3bU4-vC8nE$wwQq:C86);kCfjXbBB!ANO8hGe}?OSx!Ht7CFtdA8V}jx1(FM?ozon_]u(1gF)gxZJpeVba{BS^ueG2TRTLtQbX=v:4K2izq*.1Mg5Nb^(rg+Ov;0ssYKVGSp_,LP}3csj!dMPz]3*/BabXEZH#$Q*l6x/#}YSXjxbhdWn-J!ng2eTt0{2G84uK,mPNsaio2*jOxgy[S]OX5l2-=bvQ]8iB%aO7K!oPv)KWWtPY83#i*=hB0ngH[78ey4Ie2XU6yt-cnZR+jidbxabsB4hhA_TR1qcUpqyCNu9l2=CJv,2$3R-3p!up#*S*w^9X%8WU1B^Xq^%][0{3?gXlrW4$AA0=(prP/Wb#?hq^*zwREVl1HKQ{yXcanho6#d[V]89/SED=v7[Dh}8n2B=D:H!tXinFog@Fd}TINkF+]W=8g./zF@Hz/flm=1LGZG=^I9XwYR?slq)HZPMco0Vlq(S$I1!-_LVv[O@5{6GV=ZcF$wYmOjOuQ{YQe#RjV}gylm@7jS2AcDR/Qk}LO3+{^s3v]ANTNC[bukqvC!J2B^xRVSWP}aZOnl1L4x?weGi#d1.jnN7#;OI4R+aKrA^59p2#d{^SVShmBeI{P+D}u(IyaHVx9pp0QA2BhGE9czqY@8AQVnU6n3*5mNAhW)qeTPdtl,o_UeQ)9E9!!8r3qYlCvsD3D2}0D;YRbNNDfX@91e=R2oXsUnM}]aM2X_!X@5nKdRCSk,L8v,aN-/c]Fi,4d=W_+kV51fOr!acgIdyQi=0QTa#0hlW@A=OOBN*=A(SvnaW4+3jN)x1ETa0(D9bfqMn6s8YHipTn{^QYr8q2,.aEWl5;I79R$7CTF=k53[:iSjAuK8z+[oy2Ran:go!fR{tK.AB/;s$(bXO2gvcr)hOF{(DmC{W2IKc@p-_hhH^=Z3KcKc#acp)A];cP^FAgt;g3}jUMYaYbWv@*sY:)^HRB!cq92,o!wK0X7+gdZN2gA=HyObI!eNwLU9EPeOYQY?M;@oZUUiOnDX1.6[DH{Lu!?8Z]RKE)UK_1%snxnR5NS8([G#,Q2zkpIyTr/S0Gw4^^2%[:**p*9FIY,MGy!)!ljfCGO(ZyfMHfGCQ6Tv9INN/HF/])fn(?vwBJSnP;O5L3GZnVB;/b7,r4;w[dP3xQt-.2T#C[IT^ao+mxsV,SIH7m1;^66lhv)VN$b;8dewsymStpNRzW?kmfGzIJzmr;7?4K0esJ/1[gA[#rMPg{(YDk(s%12--@pho(+b5])DtJj5o7AC(l0B1lpdv}Mg!aZD+h!Soy:hLpY,3!*1lqicDl21VH[#GRtPu@EVqO,!;vGK0/jhD_xziLd[V0x!-!=4oP%)NM7dkAJo/JSQ$cfMaXVT%5Q+p1yXj]}V-z;4?#W]19R81so2}iNh0e1oqpVw)sBw0xSn7w!hu+-i8l0yvK6zaB[C^:lTfgg_,U@uFh[b9xiUo;5Prn/A+agEbG}f%@DWVj:H)Bc@t02@G++pM[0#Bowr+%v3^nL+BVEz(wifm)];HgJ@PKELmci[9+-liUAy/tc76}=!11!yx(#UztNmxEIyPQ+9[,m=0xyohW*+84ndKB1AmsaP3:_6ayhjg;tmfIQm{m1MbKaD8-?I=@-M#rit@(=JpTl-+8B[fT!]4p7UWwi(0Xt_T-vYGO!FqM#bNOVaCwHTe:fOElJ}7qqK1Vq:s}oHrJo=UNwkPK$YxNegforjY/7Iur*_30Ww}vss(f30-A7t)N*bQ^yYpokUkmu#Y,rQJs^:xkhHueryUoDpL=Cd?f?Pjt/c_yB(n,0q=PJk/!!tvzuylh@6!8*oV((Q8#p?zFZhvT*nhxJQK+Ufy-zyLRnr[j!Ux#f6SJ$QzBa[0K?6SEj29Xz:Y3_}p79h/w6Ph/PpIR+.)mX2#5oX$OMj.vm,Ph=0,#I([^,^,IXT1omKX*Ig1br/se+IHS%*sMZOvu5jG9Y1k=JY%a/tc0=.pRtD*SovV/E*.Ntp58PN%ie;S(+zeDhwYuVI6HbU41LLw:jqL-1bJ}RLvOf$w*hB%pMT.N%Z:==c7VX?/%/uS$)9ELtZ?k/BLC}dMmLMaPc+.qWb,eazx:S;TJfO2gVS}wcjrfG^9tNkJT{W#b5:dKg*ca_.yhch!Ih$E6Z^.[d+Kt6uh=4g0vy)]eQAuR+{j(cZP}tzb#]oDs{-yjwz}[Da5:V5=,y5r(+MBkB^LpBXyvSWm_hzusoU9mIb4S:E+@hz^$ji1#]^]fe{6JQ%Q#]blG(FZGU)z-*unW]gDYD:qcbG5V=7-4nN7}[PHtOWJ,]]h]pB=e_KqUcxcsG*h9]#oNA-9l;[1DLhwS:U;R1Kj:hJJY$BX}a^scd*N9IqhdR*OW=km[E_F2.GI_X}d^{tvxWc/%*+],MiLoIt]!F?pX*sJWy;%Rd</CETrainer_1>
  </Forms>
  <CheatEntries>
    <CheatEntry>
      <ID>53</ID>
      <Description>"真吸怪(横)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
nop
push eax
call Maplestory.exe+78A820

exit:
jmp returnhere

"Maplestory.exe"+6CA623:
jmp newmem
nop 4
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+6CA623:
fld qword ptr [esi+28]
push eax
call Maplestory.exe+78A820
//Alt: db DD 46 28 50 E8 F4 01 0C 00
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>112</Key>
          </Keys>
          <Description>真吸怪(横)</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>54</ID>
      <Description>"真吸怪(竖)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
nop
push eax
call Maplestory.exe+78A820

exit:
jmp returnhere

"Maplestory.exe"+6CA61A:
jmp newmem
nop 4
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+6CA61A:
fld qword ptr [esi+30]
push eax
call Maplestory.exe+78A820
//Alt: db DD 46 30 50 E8 FD 01 0C 00
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>112</Key>
          </Keys>
          <Description>真吸怪(竖)</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>55</ID>
      <Description>"假吸怪(横)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
nop
fldz

exit:
jmp returnhere

"Maplestory.exe"+6CDFD8:
jmp newmem
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+6CDFD8:
fadd qword ptr [esi+1C]
fldz
//Alt: db DC 46 1C D9 EE
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>113</Key>
          </Keys>
          <Description>假吸怪(横)</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>56</ID>
      <Description>"假吸怪(竖)"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
nop
fcom st(0),st(1)

exit:
jmp returnhere

"Maplestory.exe"+6CE010:
jmp newmem
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+6CE010:
fadd qword ptr [esi+24]
fcom st(0),st(1)
//Alt: db DC 46 24 D8 D1
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>113</Key>
          </Keys>
          <Description>假吸怪(竖)</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>65</ID>
      <Description>"进游戏必开"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
jmp Maplestory.exe+7EDA2

exit:
jmp returnhere

"Maplestory.exe"+7E9BF:
jmp newmem
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+7E9BF:
je Maplestory.exe+7EDA2
//Alt: db 0F 84 DD 03 00 00
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>118</Key>
          </Keys>
          <Description>进游戏必开启</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>3</ID>
      <Description>"不碰撞不攻击"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
nop

exit:
jmp returnhere

"Maplestory.exe"+761D6:
jmp newmem
nop 2
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+761D6:
cmp dword ptr [edi+00000394],00
//Alt: db 83 BF 94 03 00 00 00
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>117</Key>
          </Keys>
          <Description>不碰撞不攻击</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"宠吸"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
jmp Maplestory.exe+13B417
lea ecx,[ebp-24]

exit:
jmp returnhere

"Maplestory.exe"+13B404:
jmp newmem
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+13B404:
jne Maplestory.exe+13B417
lea ecx,[ebp-24]
//Alt: db 75 11 8D 4D DC
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>119</Key>
          </Keys>
          <Description>宠吸</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>11</ID>
      <Description>"全屏捡物"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
jmp Maplestory.exe+13B201
lea ecx,[esp+1C]

exit:
jmp returnhere

"Maplestory.exe"+13B1B0:
jmp newmem
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+13B1B0:
jne Maplestory.exe+13B201
lea ecx,[esp+1C]
//Alt: db 75 4F 8D 4C 24 1C
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>119</Key>
          </Keys>
          <Description>全屏捡物</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>4</ID>
      <Description>"游泳"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
jmp Maplestory.exe+6CAED8
pop edi
xor eax,eax

exit:
jmp returnhere

"Maplestory.exe"+6CAED1:
jmp newmem
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+6CAED1:
jne Maplestory.exe+6CAED8
pop edi
xor eax,eax
//Alt: db 75 05 5F 33 C0
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>120</Key>
          </Keys>
          <Description>swim</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>5</ID>
      <Description>"木桶碰撞"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
mov eax,000003EA

exit:
jmp returnhere

"Maplestory.exe"+66C603:
jmp newmem
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+66C603:
mov eax,[esi+0000041C]
//Alt: db 8B 86 1C 04 00 00
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>59</ID>
      <Description>"完全MISS"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33B78:
db 9C 8C 07 A3 64 3C 18 ED 48 90 E5 75 DF 56 CE D2 A9 72 96 6E DF 8F D9 01 8C 0B 0A D2 DA BB D2 85 B6 FB 17 91



[DISABLE]
00E33B78:
db 6D 26 BE F2 33 F1 95 6F E6 8F D6 71 DD 4B F8 8A 5E C2 57 EC 3C 70 DA 6D 8C 0B 0A D2 DA BB D2 85 B6 FB 17 91
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>114</Key>
          </Keys>
          <Description>完全MISS</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>2</ID>
      <Description>"木桶限制开关"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
nop

exit:
jmp returnhere

"Maplestory.exe"+7E9B9:
jmp newmem
nop
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+7E9B9:
cmp [esi+00000394],edi
//Alt: db 39 BE 94 03 00 00
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>41</ID>
      <Description>"潜入"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E34404:
db 5F E6 94 DF 32 A7 FC F6 E4 6F 26 8A E9 F1 9A 69 B4 99 42 03 C3 51 DC 29 52 83 30 AE 00 DD 51 BE 9A C8 F6 B6



[DISABLE]
00E34404:
db 95 44 E9 52 24 4A 97 AA C8 6F D9 71 D9 F6 0C 73 B6 67 98 CB EC 6F E5 71 52 83 30 AE 00 DD 51 BE 9A C8 F6 B6
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>42</ID>
      <Description>"火眼"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33848:
db 8F 91 0D A5 2C 6C 28 8D 38 6F 25 9E D4 B0 3B 4C 91 16 6E C2 97 C8 22 92 8F D7 15 05 7A AB C6 2A B6 6C C4



[DISABLE]
00E33848:
db 3F 29 6B 0E 49 59 73 F8 12 90 19 8E 94 75 67 DE AC 3B F3 A6 D8 8F 19 72 8F D7 15 05 7A AB C6 2A B6 6C C4
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <Description>众多BUFF</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>43</ID>
      <Description>"冒险岛勇士"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33800:
db 0C D4 F2 5E A0 96 F7 1A C0 8F 1A 2A E3 8F 88 FB 72 B3 DD 5F 71 DF E6 D1 34 A6 15 DD F4 AD 06 64 A5 70 44 2F



[DISABLE]
00E33800:
db 3F 24 B3 96 21 99 B5 FC C2 8F 16 8E 72 61 A4 A1 0B 23 0D 95 96 6F E5 8D 34 A6 15 DD F4 AD 06 64 A5 70 44 2F
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>44</ID>
      <Description>"斗气"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33524:
db 70 2E 6D 9D 73 69 EB 8C 66 70 29 76 FA 49 3E FB D1 75 D9 07 A0 13 E6 C1 AA 1A 49 31 2A 12 7B 33 7F 39 DA 6F



[DISABLE]
00E33524:
db A0 09 44 4A 4D 20 52 02 1A 70 D9 71 F9 3B D6 F4 DF B1 A6 CF 3E 90 1A 72 AA 1A 49 31 2A 12 7B 33 7F 39 DA 6F
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>6</ID>
      <Description>"葵花宝典"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E34050:
db EE AB 35 8C E4 AD 61 FC C3 70 16 16 66 3B 21 1A 0C 81 D1 A0 67 E7 D5 FD 12 CD 05 57 A7 61 49 A0 8F A3 B6 9F


[DISABLE]
00E34050:
db 89 02 AE 8F 14 70 7D 4C A8 8F 25 6E 71 E5 B3 99 2B 9F CD 8C D6 8F E6 6D 12 CD 05 57 A7 61 49 A0 8F A3 B6 9F
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>115</Key>
          </Keys>
          <Description>葵花宝典</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>7</ID>
      <Description>"稳如泰山"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33824:
db 0F 61 EB C6 0A 5B 37 AE 92 8F 19 C2 D5 21 EC 1F E6 70 FD D0 74 7F 27 96 7A D7 60 58 5E 7C 32 A0 99 E5 48 5F



[DISABLE]
00E33824:
db 07 7E B0 29 F0 83 4D 39 60 70 E6 8D 4C F9 39 FA CA CF D1 67 14 70 D6 71 7A D7 60 58 5E 7C 32 A0 99 E5 48 5F
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>8</ID>
      <Description>"暴走形态"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E34110:
db 26 D5 FC 35 A9 E6 AF 49 D2 6F 2A A6 46 AA 27 33 45 F6 96 41 17 49 E3 9D B9 50 98 00 7A 2A F5 92 7F D7 C6 38

[DISABLE]
00E34110:
db 2F 20 7B 5F 01 D9 FB 7A 82 8F 2A 92 9E 75 D6 40 AC B3 06 F2 D8 8F DA 91 B9 50 98 00 7A 2A F5 92 7F D7 C6 38
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>24</ID>
      <Description>"神圣冲击"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33554:
db BF 0F B7 68 7D B8 45 F3 7A 90 D6 89 A2 23 1A 19 11 44 C8 70 AE 02 E6 ED 2A 02 65 F8 F4 9F C4 94 85 E7 DA CE



[DISABLE]
00E33554:
db 45 89 72 AE 4A 94 73 2D 14 90 1A 6E 7D 95 E2 E8 AB 14 47 EF D6 8F D9 71 2A 02 65 F8 F4 9F C4 94 85 E7 DA CE
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>25</ID>
      <Description>"战斗命令"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E34540:
db A7 BE 2C AA F5 65 51 2D 6A 70 D5 7D D9 A7 B4 12 EA 36 95 D0 A8 01 D6 75 03 F6 5A 3A AC 0E D5 12 DC C6 DC 86



[DISABLE]
00E34540:
db 50 62 7F 2A 12 FB 53 81 A4 8F DA 6D F8 87 43 BA 3F 1C D2 C5 FE 8F D9 6D 03 F6 5A 3A AC 0E D5 12 DC C6 DC 86
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>23</ID>
      <Description>"伤害反击"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33398:
db E1 64 04 BD 26 23 E8 9D CD 6F 25 FE C5 FF AF C9 98 F9 4D 56 16 0A E6 99 21 F0 03 75 99 42 A1 D8 9A B2 1E 3F


[DISABLE]
00E33398:
db D9 79 89 D4 CE 4B A4 CE 1C 70 15 72 E7 7D FC 80 EF E3 07 3C 5E 70 DA 8D 21 F0 03 75 99 42 A1 D8 9A B2 1E 3F
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>26</ID>
      <Description>"完美机甲"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E3420C:
db AA 1A 56 A2 DA B0 12 F5 2F 90 DA 2D 4A 5E 80 EB 38 BE 4C 2F AA 2B D6 69 F7 D9 60 0D 75 A5 98 46 C4 0E 57 1C



[DISABLE]
00E3420C:
db 16 14 4C 95 A0 60 AA B4 C0 6F 29 8E 74 C7 DE 20 3B F6 06 A1 F6 8F DA 6D F7 D9 60 0D 75 A5 98 46 C4 0E 57 1C
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>27</ID>
      <Description>"黑色灵气"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33A58:
db F3 82 74 2C 17 A4 63 39 AE 6F 1A 2E D0 F7 2A F7 58 07 B6 87 96 3F 22 72 9E D6 F9 BD EB ED 1B BB 1F 8F 56 53



[DISABLE]
00E33A58:
db 98 64 73 70 24 9B 83 C3 C8 8F DA 71 D4 B4 23 6A A6 1D 51 A3 CC 8F D5 71 B5 6D C5 11 EF 03 7A F6 DC 48 D5 BB
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>29</ID>
      <Description>"蓝色灵气"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33A88:
db B8 44 C5 45 25 2A 2E C2 CA 6F 29 72 08 A3 DB E7 18 DD 3E 47 B0 8F 2A 72 3B 7D CE 53 1F 5E 6A 74 88 7A B5 2B



[DISABLE]
00E33A88:
db 45 9A 86 D1 D2 34 8C 2E 24 90 E5 71 FE 86 06 47 37 34 38 F2 EE 8F 25 92 7A 3B A0 5D 2A 39 19 A4 85 A7 51 63
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>28</ID>
      <Description>"黄色灵气"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33AB8:
db 0E 68 90 8B 40 83 5C 84 00 70 E6 9D D3 8B 49 19 B8 1C C5 90 96 40 E4 85 3B 7D CE 53 1F 5E 6A 74 88 7A B5 2B



[DISABLE]
00E33AB8:
db B8 44 C5 45 25 2A 2E C2 CA 6F 29 72 08 A3 DB E7 18 DD 3E 47 B0 8F 2A 72 3B 7D CE 53 1F 5E 6A 74 88 7A B5 2B
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>31</ID>
      <Description>"快速矛"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33374:
db 59 AA C0 A5 AD FA D1 22 7F 65 CD C3 78 86 7D 55 AA EF A1 9A 5D 73 20 4A 52 F1 3A F9 9C FF C5 0C A6 B7 E2 06



[DISABLE]
00E33374:
db 8C B0 F8 C3 84 C5 1F 66 88 6F EA 71 BF 1C A5 2D E5 28 6D F9 4A 70 25 8E 52 F1 3A F9 9C FF C5 0C A6 B7 E2 06
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>32</ID>
      <Description>"抗压"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33E04:
db 9C F7 C6 F1 BC 37 8E CF F8 8F E9 59 EB 01 05 D9 C1 27 C2 06 50 6F DF 39 BC 94 76 9D C7 52 E0 4F EC 2D 1F D9



[DISABLE]
00E33E04:
db BD 00 74 9B 05 A0 DB EC 8A 6F EA 6D E6 22 D6 B9 17 B1 CE 35 AE 8F EA 8D BC 94 76 9D C7 52 E0 4F EC 2D 1F D9
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>34</ID>
      <Description>"龙之魂"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33578:
db F4 69 8E 9C 4E 73 E4 E4 1D 90 15 AE 34 8B D1 BD 50 2C EE A5 29 10 2A 6E 8C B6 6F 23 9D C1 17 82 D1 D3 E5 8E



[DISABLE]
00E33578:
db B0 70 97 A5 85 BB 2C 85 8A 8F 26 6E 2F 99 B9 2F C9 CC 7D 79 12 70 26 8E 8C B6 6F 23 9D C1 17 82 D1 D3 E5 8E
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>36</ID>
      <Description>"灵魂助力"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E34564:
db 78 C7 E8 9E 3B 46 F7 94 F6 6F 19 3E 4C 0D 6D 5D 2B C9 EB 1A 15 D1 29 2A 2A B7 76 EE 29 70 7E 34 62 4A 25 6F



[DISABLE]
00E34564:
db 78 C7 E8 9E 3B 46 F7 94 F6 6F 19 3E 4C 0D 6D 5D 2B C9 EB 1A 15 D1 29 2A 2A B7 76 EE 29 70 7E 34 62 4A 25 6F
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>37</ID>
      <Description>"灵魂祝福"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E3417C:
db 3F 37 FD 9C B8 E9 E7 E4 F1 6F 1A 76 A1 8E EF D5 57 DD AF 46 4C F1 29 AA 0A BA 0A 6B 88 E8 54 F0 D8 22 E2 2E



[DISABLE]
00E3417C:
db E3 52 21 27 97 0A 39 19 AE 6F 25 8E F3 46 D0 04 37 82 26 98 EE 6F 1A 8E E3 C7 CA BD 70 E9 E2 2E 2F 23 1E 9F
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>39</ID>
      <Description>"猫头鹰"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E34074:
db 51 2E 7D 26 76 E9 33 99 68 70 1A 7E 19 BA 14 7B 7F B5 DA 13 CF 7F E8 B9 67 8A C9 C6 CE 1A C0 E8 A1 3E A3 3C




[DISABLE]
00E34074:
db A1 48 42 6A 45 12 52 0B 0A 90 D9 71 34 D1 7A 49 89 D6 4B A2 92 8F EA 71 67 8A C9 C6 CE 1A C0 E8 A1 3E A3 3C
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>33</ID>
      <Description>"冰雪矛"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33554:
db 53 A0 53 05 FC 62 D5 5F 7E 55 D5 55 CF B1 8A 0E 40 5A 7E 08 4E 94 1F 1E 9B B7 C1 E9 4D 4F 42 04 89 B1 DD B6



[DISABLE]
00E33554:
db E7 32 6B B7 97 59 BB 3D AE 8F 29 8E 08 72 E2 18 90 13 C7 40 A0 8F D9 6D 9B B7 C1 E9 4D 4F 42 04 89 B1 DD B6
</AssemblerScript>
    </CheatEntry>
    <CheatEntry>
      <ID>45</ID>
      <Description>"自然力重置"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33D2C:
db BA 7B 6A A7 DE 53 3B F5 3B 90 29 AE 9D 93 7B D6 CD 50 B9 A6 E9 03 20 2A 90 CE 42 C8 CA E1 60 85 BE 5B F8 70


[DISABLE]
00E33D2C:
db 5F 63 D7 5A 1A BB D6 FA B4 8F DA 91 CF A9 C7 00 4E 3D 06 78 1C 90 D9 8D 90 CE 42 C8 CA E1 60 85 BE 5B F8 70
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>46</ID>
      <Description>"魔法屏障"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33F24:
db D3 6E B7 29 76 BB 4D 69 6C 90 E6 5D C8 59 02 0A 47 9F 5A 88 95 1C E0 B5 BE B8 C5 4E EE D7 54 C1 33 1A F8 60



[DISABLE]
00E33F24:
db 1F A4 D8 9B 20 C5 DE FC C0 6F EA 8D 8F 1E 5B 63 F4 D8 1A 7B 68 90 EA 91 BE B8 C5 4E EE D7 54 C1 33 1A F8 60
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>47</ID>
      <Description>"抗魔领域"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33F54:
db C2 CC 88 F4 66 46 A4 B7 4C 70 15 32 6B A7 CB 6D C1 D2 64 83 7C 05 20 BA F8 57 19 6E 4E 8F 53 48 8D 34 F9 F6



[DISABLE]
00E33F54:
db 35 17 BB 0E B9 D8 75 A8 F2 8F 16 6E 76 2A 04 2A 53 21 50 B1 26 70 D5 8D F8 57 19 6E 4E 8F 53 48 8D 34 F9 F6
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>48</ID>
      <Description>"玛瑙的保佑"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00e345f4:
db CB 17 C3 C4 BE 18 26 FE FC 8F 19 32 6D 2B D7 91 68 28 84 0C 43 FF DF 0D 4D 13 A5 86 83 1D 16 57 9D 64 F6 58



[DISABLE]
00e345f4:
db 3F D0 07 89 81 3E 48 FC 82 8F E5 8D 6E 1B 2C B8 DB 60 C1 75 36 70 D5 8D 4D 13 A5 86 83 1D 16 57 9D 64 F6 58
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>50</ID>
      <Description>"灵魂之石"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33F78:
db 8D 15 0A 03 AC 50 18 60 D8 8F E5 65 20 C9 E0 8C ED 95 6D 5C B6 FF 1F C6 7A 66 BC B0 0A EB A1 2E BD 77 F2 E6



[DISABLE]
00E33F78:
db 00 B1 59 FB 88 CD DA 07 90 6F EA 71 CD E1 82 B5 0E 17 AC 6D 9C 8F 25 6E 7A 66 BC B0 0A EB A1 2E BD 77 F2 E6
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>51</ID>
      <Description>"终极无限"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33824:
db 04 A1 B0 CE 0B 85 75 06 93 6F 16 52 E8 42 F2 08 FE 90 46 20 95 8E D9 4D 3C 01 AE 8E D7 1C 51 87 60 3C F1 10



[DISABLE]
00E33824:
db 9C 4E 3B 36 74 DA B1 E1 68 90 16 6E 44 C2 23 4C 12 1E 61 22 A4 8F 15 72 3C 01 AE 8E D7 1C 51 87 60 3C F1 10
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>52</ID>
      <Description>"金钱护盾"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00e3362c:
db 13 95 38 DD A9 C4 E9 76 D1 6F 26 6A 9C E2 2E 09 1D 75 4B 08 B1 8D E7 95 9B 77 5E 20 5B D6 36 FA 97 72 0E AF



[DISABLE]
00e3362c:
db AB 2D AB B3 6D 59 9D 5D 5A 90 E5 8D 88 1E 7C 0C F4 E0 63 40 68 70 1A 6E 9B 77 5E 20 5B D6 36 FA 97 72 0E AF
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>61</ID>
      <Description>"英雄的回声"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E339E0:
db 49 07 E6 88 3A 30 47 6C F4 8F D9 8D 09 E8 02 60 5F 17 00 23 1F 90 D5 49 E3 48 7D EC 08 9A 27 AC CF 1F DE 1E



[DISABLE]
00E339E0:
db 2F 3E A5 BB F1 29 DD 7D 62 70 E5 8D 9B 43 C5 FC 1C 2A E6 DF B8 6F 19 92 E3 48 7D EC 08 9A 27 AC CF 1F DE 1E
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>63</ID>
      <Description>"放大器"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E340EC:
db 31 F1 3C EF 89 E7 79 2F 92 6F 26 12 0B 09 6B 3C 73 E7 F3 C9 3B 1F 2A FE 3B B8 21 14 04 C3 A4 98 45 25 19 4E



[DISABLE]
00E340EC:
db 6E 47 B5 42 3B AA 15 72 F6 6F D6 91 F1 F3 09 F4 9F 4F A0 8F BE 6F 15 72 9F A5 56 CD DD 61 6F 16 89 3C 2F AA
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>60</ID>
      <Description>"狂暴战魂"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
00E33B54:
db 48 47 D0 34 3C 82 A6 01 F6 6F 1A 2E D2 0B BD F6 41 E8 B5 0F 1F 70 16 0A 57 EE B2 81 B9 9A 4E EF AB 93 27 C1



[DISABLE]
00E33B54:
db 85 C2 66 7E 14 36 F3 2B A8 8F 19 72 BC DF 42 7C FD 16 E2 E3 7A 90 19 72 57 EE B2 81 B9 9A 4E EF AB 93 27 C1
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>20</ID>
      <Description>"开启飞翔"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
cmp dword ptr [ecx+00000288],01

exit:
jmp returnhere

"Maplestory.exe"+6DDCE9:
jmp newmem
nop 2
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+6DDCE9:
cmp dword ptr [ecx+00000288],00
//Alt: db 83 B9 88 02 00 00 00
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>121</Key>
          </Keys>
          <Description>fly</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>19</ID>
      <Description>"开启飞翔"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
cmp dword ptr [ecx+0000028C],01

exit:
jmp returnhere

"Maplestory.exe"+6DDCE0:
jmp newmem
nop 2
returnhere:




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Maplestory.exe"+6DDCE0:
cmp dword ptr [ecx+0000028C],00
//Alt: db 83 B9 8C 02 00 00 00
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>121</Key>
          </Keys>
          <Description>fly</Description>
          <ID>0</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>18</ID>
      <Description>"飞翔"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>"Maplestory.exe"+00A27A10</Address>
      <Offsets>
        <Offset>28C+4</Offset>
        <Offset>18</Offset>
        <Offset>24</Offset>
        <Offset>18</Offset>
        <Offset>24</Offset>
        <Offset>40</Offset>
        <Offset>7C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>10</ID>
      <Description>"吸物基址"</Description>
      <VariableType>4 Bytes</VariableType>
      <Address>"Maplestory.exe"+00A2A220</Address>
      <Offsets>
        <Offset>2C</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>0</ID>
      <Description>"变身"</Description>
      <ShowAsHex>1</ShowAsHex>
      <VariableType>4 Bytes</VariableType>
      <Address>"Maplestory.exe"+00A27A08</Address>
      <Offsets>
        <Offset>41C</Offset>
        <Offset>8</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>替换了 fld qword ptr [esi+20]</Description>
      <AddressString>Maplestory.exe+6CAEB5</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>85</Byte>
        <Byte>FF</Byte>
        <Byte>74</Byte>
        <Byte>1E</Byte>
      </Before>
      <Actual>
        <Byte>DD</Byte>
        <Byte>46</Byte>
        <Byte>20</Byte>
      </Actual>
      <After>
        <Byte>E8</Byte>
        <Byte>63</Byte>
        <Byte>F9</Byte>
        <Byte>0B</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 fsub qword ptr [esi+24]</Description>
      <AddressString>Maplestory.exe+6CE00B</AddressString>
      <Before>
        <Byte>74</Byte>
        <Byte>21</Byte>
        <Byte>DD</Byte>
        <Byte>46</Byte>
        <Byte>44</Byte>
      </Before>
      <Actual>
        <Byte>DC</Byte>
        <Byte>66</Byte>
        <Byte>24</Byte>
      </Actual>
      <After>
        <Byte>D8</Byte>
        <Byte>CC</Byte>
        <Byte>DC</Byte>
        <Byte>46</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jne Maplestory.exe+6CAED8</Description>
      <AddressString>Maplestory.exe+6CAED1</AddressString>
      <Before>
        <Byte>76</Byte>
        <Byte>AF</Byte>
        <Byte>FF</Byte>
        <Byte>84</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>05</Byte>
      </Actual>
      <After>
        <Byte>5F</Byte>
        <Byte>33</Byte>
        <Byte>C0</Byte>
        <Byte>5E</Byte>
        <Byte>C3</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 mov eax,[esi+00000394]</Description>
      <AddressString>Maplestory.exe+3D183</AddressString>
      <Before>
        <Byte>CC</Byte>
        <Byte>CC</Byte>
        <Byte>56</Byte>
        <Byte>8B</Byte>
        <Byte>F1</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>86</Byte>
        <Byte>94</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>85</Byte>
        <Byte>C0</Byte>
        <Byte>0F</Byte>
        <Byte>84</Byte>
        <Byte>56</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 mov eax,[esi+00000394]</Description>
      <AddressString>Maplestory.exe+3D2E7</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>5E</Byte>
        <Byte>C3</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>86</Byte>
        <Byte>94</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>85</Byte>
        <Byte>C0</Byte>
        <Byte>74</Byte>
        <Byte>55</Byte>
        <Byte>50</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 cmp dword ptr [edi+00000394],00</Description>
      <AddressString>Maplestory.exe+761D6</AddressString>
      <Before>
        <Byte>B8</Byte>
        <Byte>C8</Byte>
        <Byte>19</Byte>
        <Byte>CF</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>83</Byte>
        <Byte>BF</Byte>
        <Byte>94</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>48</Byte>
        <Byte>08</Byte>
        <Byte>8B</Byte>
        <Byte>50</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 cmp dword ptr [esi+00000394],00</Description>
      <AddressString>Maplestory.exe+7217F</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>5B</Byte>
        <Byte>C2</Byte>
        <Byte>08</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>83</Byte>
        <Byte>BE</Byte>
        <Byte>94</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>86</Byte>
        <Byte>AC</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 mov eax,[esi+00000394]</Description>
      <AddressString>Maplestory.exe+7E93C</AddressString>
      <Before>
        <Byte>8C</Byte>
        <Byte>A1</Byte>
        <Byte>15</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>86</Byte>
        <Byte>94</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>3B</Byte>
        <Byte>C7</Byte>
        <Byte>74</Byte>
        <Byte>0D</Byte>
        <Byte>83</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 cmp [esi+00000394],edi</Description>
      <AddressString>Maplestory.exe+7E9B9</AddressString>
      <Before>
        <Byte>BE</Byte>
        <Byte>90</Byte>
        <Byte>19</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>39</Byte>
        <Byte>BE</Byte>
        <Byte>94</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>84</Byte>
        <Byte>DD</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 cmp dword ptr [esi+0000041C],00</Description>
      <AddressString>Maplestory.exe+71610E</AddressString>
      <Before>
        <Byte>85</Byte>
        <Byte>2F</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>83</Byte>
        <Byte>BE</Byte>
        <Byte>1C</Byte>
        <Byte>04</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>75</Byte>
        <Byte>09</Byte>
        <Byte>83</Byte>
        <Byte>BE</Byte>
        <Byte>30</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 mov eax,000003EA</Description>
      <AddressString>Maplestory.exe+71AF3</AddressString>
      <Before>
        <Byte>CC</Byte>
        <Byte>CC</Byte>
        <Byte>56</Byte>
        <Byte>8B</Byte>
        <Byte>F1</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>86</Byte>
        <Byte>94</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>85</Byte>
        <Byte>C0</Byte>
        <Byte>74</Byte>
        <Byte>3A</Byte>
        <Byte>50</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 je Maplestory.exe+13B5D8</Description>
      <AddressString>Maplestory.exe+13B2CE</AddressString>
      <Before>
        <Byte>2C</Byte>
        <Byte>33</Byte>
        <Byte>F6</Byte>
        <Byte>3B</Byte>
        <Byte>C6</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>84</Byte>
        <Byte>04</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>EB</Byte>
        <Byte>05</Byte>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>F0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jne Maplestory.exe+13B2E5</Description>
      <AddressString>Maplestory.exe+13B2DF</AddressString>
      <Before>
        <Byte>F6</Byte>
        <Byte>8B</Byte>
        <Byte>C8</Byte>
        <Byte>3B</Byte>
        <Byte>C6</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>33</Byte>
        <Byte>C0</Byte>
        <Byte>EB</Byte>
        <Byte>03</Byte>
        <Byte>83</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jne Maplestory.exe+13B425</Description>
      <AddressString>Maplestory.exe+13B420</AddressString>
      <Before>
        <Byte>B8</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>FF</Byte>
        <Byte>7F</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>03</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>47</Byte>
        <Byte>34</Byte>
        <Byte>8B</Byte>
        <Byte>0D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 mov eax,[esi+2C]</Description>
      <AddressString>Maplestory.exe+13B2C7</AddressString>
      <Before>
        <Byte>55</Byte>
        <Byte>00</Byte>
        <Byte>89</Byte>
        <Byte>45</Byte>
        <Byte>EC</Byte>
      </Before>
      <Actual>
        <Byte>8B</Byte>
        <Byte>46</Byte>
        <Byte>2C</Byte>
      </Actual>
      <After>
        <Byte>33</Byte>
        <Byte>F6</Byte>
        <Byte>3B</Byte>
        <Byte>C6</Byte>
        <Byte>0F</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 je Maplestory.exe+13B485</Description>
      <AddressString>Maplestory.exe+13B433</AddressString>
      <Before>
        <Byte>12</Byte>
        <Byte>4F</Byte>
        <Byte>00</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>50</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>4D</Byte>
        <Byte>DC</Byte>
        <Byte>C7</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jne Maplestory.exe+13B46F</Description>
      <AddressString>Maplestory.exe+13B45C</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>C9</Byte>
        <Byte>00</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>11</Byte>
      </Actual>
      <After>
        <Byte>56</Byte>
        <Byte>FF</Byte>
        <Byte>D3</Byte>
        <Byte>85</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jl Maplestory.exe+13B435</Description>
      <AddressString>Maplestory.exe+13B3E3</AddressString>
      <Before>
        <Byte>3D</Byte>
        <Byte>B8</Byte>
        <Byte>0B</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>7C</Byte>
        <Byte>50</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>4D</Byte>
        <Byte>D4</Byte>
        <Byte>51</Byte>
        <Byte>8D</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jne Maplestory.exe+13B435</Description>
      <AddressString>Maplestory.exe+13B3D6</AddressString>
      <Before>
        <Byte>63</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>48</Byte>
        <Byte>03</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>5D</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>45</Byte>
        <Byte>EC</Byte>
        <Byte>2B</Byte>
        <Byte>47</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 je Maplestory.exe+13B435</Description>
      <AddressString>Maplestory.exe+13B3D0</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>80</Byte>
        <Byte>7F</Byte>
        <Byte>1D</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>63</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>48</Byte>
        <Byte>03</Byte>
        <Byte>90</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jne Maplestory.exe+13B3B8</Description>
      <AddressString>Maplestory.exe+13B3A3</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>39</Byte>
        <Byte>4F</Byte>
        <Byte>24</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>13</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>F8</Byte>
        <Byte>01</Byte>
        <Byte>75</Byte>
        <Byte>22</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jne Maplestory.exe+13B3CC</Description>
      <AddressString>Maplestory.exe+13B3A8</AddressString>
      <Before>
        <Byte>90</Byte>
        <Byte>90</Byte>
        <Byte>83</Byte>
        <Byte>F8</Byte>
        <Byte>01</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>22</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>55</Byte>
        <Byte>E8</Byte>
        <Byte>8B</Byte>
        <Byte>82</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jne Maplestory.exe+13B3A5</Description>
      <AddressString>Maplestory.exe+13B395</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>47</Byte>
        <Byte>2C</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>0E</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>4D</Byte>
        <Byte>E8</Byte>
        <Byte>8B</Byte>
        <Byte>89</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 je Maplestory.exe+13B3CC</Description>
      <AddressString>Maplestory.exe+13B38E</AddressString>
      <Before>
        <Byte>42</Byte>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>28</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>3C</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>47</Byte>
        <Byte>2C</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jg Maplestory.exe+13B3CC</Description>
      <AddressString>Maplestory.exe+13B388</AddressString>
      <Before>
        <Byte>FA</Byte>
        <Byte>98</Byte>
        <Byte>3A</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>7F</Byte>
        <Byte>42</Byte>
      </Actual>
      <After>
        <Byte>83</Byte>
        <Byte>7F</Byte>
        <Byte>28</Byte>
        <Byte>00</Byte>
        <Byte>90</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 je Maplestory.exe+13B38A</Description>
      <AddressString>Maplestory.exe+13B37A</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>F6</Byte>
        <Byte>C3</Byte>
        <Byte>10</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>0E</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>55</Byte>
        <Byte>EC</Byte>
        <Byte>2B</Byte>
        <Byte>57</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 je Maplestory.exe+13B377</Description>
      <AddressString>Maplestory.exe+13B361</AddressString>
      <Before>
        <Byte>04</Byte>
        <Byte>0D</Byte>
        <Byte>00</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>14</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>4D</Byte>
        <Byte>DC</Byte>
        <Byte>C7</Byte>
        <Byte>45</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 je Maplestory.exe+13B363</Description>
      <AddressString>Maplestory.exe+13B34E</AddressString>
      <Before>
        <Byte>75</Byte>
        <Byte>2C</Byte>
        <Byte>F6</Byte>
        <Byte>C3</Byte>
        <Byte>11</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>13</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>4F</Byte>
        <Byte>34</Byte>
        <Byte>51</Byte>
        <Byte>8B</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jne Maplestory.exe+13B377</Description>
      <AddressString>Maplestory.exe+13B349</AddressString>
      <Before>
        <Byte>30</Byte>
        <Byte>00</Byte>
        <Byte>0F</Byte>
        <Byte>B7</Byte>
        <Byte>D8</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>2C</Byte>
      </Actual>
      <After>
        <Byte>F6</Byte>
        <Byte>C3</Byte>
        <Byte>11</Byte>
        <Byte>90</Byte>
        <Byte>90</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 je Maplestory.exe+13B446</Description>
      <AddressString>Maplestory.exe+13B334</AddressString>
      <Before>
        <Byte>90</Byte>
        <Byte>4B</Byte>
        <Byte>00</Byte>
        <Byte>85</Byte>
        <Byte>C0</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>84</Byte>
        <Byte>0C</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>4D</Byte>
        <Byte>08</Byte>
        <Byte>E8</Byte>
        <Byte>2E</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 je Maplestory.exe+13B446</Description>
      <AddressString>Maplestory.exe+13B327</AddressString>
      <Before>
        <Byte>7A</Byte>
        <Byte>E2</Byte>
        <Byte>00</Byte>
        <Byte>3B</Byte>
        <Byte>CE</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>84</Byte>
        <Byte>19</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>E8</Byte>
        <Byte>AE</Byte>
        <Byte>90</Byte>
        <Byte>4B</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 je Maplestory.exe+13B446</Description>
      <AddressString>Maplestory.exe+13B319</AddressString>
      <Before>
        <Byte>B7</Byte>
        <Byte>88</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>84</Byte>
        <Byte>27</Byte>
        <Byte>01</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>0D</Byte>
        <Byte>10</Byte>
        <Byte>7A</Byte>
        <Byte>E2</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 je Maplestory.exe+13B310</Description>
      <AddressString>Maplestory.exe+13B308</AddressString>
      <Before>
        <Byte>89</Byte>
        <Byte>7D</Byte>
        <Byte>E0</Byte>
        <Byte>3B</Byte>
        <Byte>FE</Byte>
      </Before>
      <Actual>
        <Byte>74</Byte>
        <Byte>06</Byte>
      </Actual>
      <After>
        <Byte>8D</Byte>
        <Byte>47</Byte>
        <Byte>F4</Byte>
        <Byte>50</Byte>
        <Byte>FF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jne Maplestory.exe+13B2F4</Description>
      <AddressString>Maplestory.exe+13B2ED</AddressString>
      <Before>
        <Byte>8B</Byte>
        <Byte>40</Byte>
        <Byte>04</Byte>
        <Byte>3B</Byte>
        <Byte>C6</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>05</Byte>
      </Actual>
      <After>
        <Byte>89</Byte>
        <Byte>75</Byte>
        <Byte>F0</Byte>
        <Byte>EB</Byte>
        <Byte>06</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 fadd qword ptr [esi+1C]</Description>
      <AddressString>Maplestory.exe+6CDFD8</AddressString>
      <Before>
        <Byte>DC</Byte>
        <Byte>66</Byte>
        <Byte>1C</Byte>
        <Byte>D8</Byte>
        <Byte>CB</Byte>
      </Before>
      <Actual>
        <Byte>DC</Byte>
        <Byte>46</Byte>
        <Byte>1C</Byte>
      </Actual>
      <After>
        <Byte>D9</Byte>
        <Byte>EE</Byte>
        <Byte>D8</Byte>
        <Byte>D1</Byte>
        <Byte>DF</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 fadd qword ptr [esi+24]</Description>
      <AddressString>Maplestory.exe+6CE010</AddressString>
      <Before>
        <Byte>DC</Byte>
        <Byte>66</Byte>
        <Byte>24</Byte>
        <Byte>D8</Byte>
        <Byte>CC</Byte>
      </Before>
      <Actual>
        <Byte>DC</Byte>
        <Byte>46</Byte>
        <Byte>24</Byte>
      </Actual>
      <After>
        <Byte>D8</Byte>
        <Byte>D1</Byte>
        <Byte>DF</Byte>
        <Byte>E0</Byte>
        <Byte>F6</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 mov [ecx+00000234],eax</Description>
      <AddressString>nvd3dum.dll+10F9430</AddressString>
      <Before>
        <Byte>10</Byte>
        <Byte>8B</Byte>
        <Byte>40</Byte>
        <Byte>0C</Byte>
        <Byte>40</Byte>
      </Before>
      <Actual>
        <Byte>89</Byte>
        <Byte>81</Byte>
        <Byte>34</Byte>
        <Byte>02</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>4D</Byte>
        <Byte>0C</Byte>
        <Byte>F6</Byte>
        <Byte>82</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jle Maplestory.exe+56F515</Description>
      <AddressString>Maplestory.exe+56F50C</AddressString>
      <Before>
        <Byte>B7</Byte>
        <Byte>C8</Byte>
        <Byte>17</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>7E</Byte>
        <Byte>07</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>CF</Byte>
        <Byte>E8</Byte>
        <Byte>EB</Byte>
        <Byte>D5</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 fstp qword ptr [esi+00000088]</Description>
      <AddressString>Maplestory.exe+6CBD33</AddressString>
      <Before>
        <Byte>86</Byte>
        <Byte>88</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>DD</Byte>
        <Byte>9E</Byte>
        <Byte>88</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>DD</Byte>
        <Byte>9E</Byte>
        <Byte>90</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 fld qword ptr [esi+28]</Description>
      <AddressString>Maplestory.exe+6CA623</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>FD</Byte>
        <Byte>01</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>DD</Byte>
        <Byte>46</Byte>
        <Byte>28</Byte>
      </Actual>
      <After>
        <Byte>50</Byte>
        <Byte>E8</Byte>
        <Byte>F4</Byte>
        <Byte>01</Byte>
        <Byte>0C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 fld qword ptr [esi+30]</Description>
      <AddressString>Maplestory.exe+6CA61A</AddressString>
      <Before>
        <Byte>E8</Byte>
        <Byte>06</Byte>
        <Byte>02</Byte>
        <Byte>0C</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>DD</Byte>
        <Byte>46</Byte>
        <Byte>30</Byte>
      </Actual>
      <After>
        <Byte>50</Byte>
        <Byte>E8</Byte>
        <Byte>FD</Byte>
        <Byte>01</Byte>
        <Byte>0C</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jne Maplestory.exe+612C67</Description>
      <AddressString>Maplestory.exe+612C61</AddressString>
      <Before>
        <Byte>00</Byte>
        <Byte>EA</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>04</Byte>
      </Actual>
      <After>
        <Byte>85</Byte>
        <Byte>FF</Byte>
        <Byte>74</Byte>
        <Byte>34</Byte>
        <Byte>81</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 je Maplestory.exe+7EDA2</Description>
      <AddressString>Maplestory.exe+7E9BF</AddressString>
      <Before>
        <Byte>BE</Byte>
        <Byte>94</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>0F</Byte>
        <Byte>84</Byte>
        <Byte>DD</Byte>
        <Byte>03</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Actual>
      <After>
        <Byte>8B</Byte>
        <Byte>CE</Byte>
        <Byte>C7</Byte>
        <Byte>44</Byte>
        <Byte>24</Byte>
      </After>
    </CodeEntry>
    <CodeEntry>
      <Description>替换了 jne Maplestory.exe+7FB34</Description>
      <AddressString>Maplestory.exe+7FB28</AddressString>
      <Before>
        <Byte>19</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>85</Byte>
        <Byte>C9</Byte>
      </Before>
      <Actual>
        <Byte>75</Byte>
        <Byte>0A</Byte>
      </Actual>
      <After>
        <Byte>68</Byte>
        <Byte>03</Byte>
        <Byte>40</Byte>
        <Byte>00</Byte>
        <Byte>80</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
  <Comments>关于表格信息:
</Comments>
  <LuaScript>--TRAINERGENERATORSTART--
--这是自动生成的代码. 请在此区域内个修改代码
--如果你更新了修改器代码,将被删除并重新写入

--Uncomment the following line if this is a Cheat Table format trainer and you don't want CE to show (Tip, save as .CETRAINER alternatively)
--hideAllCEWindows()

RequiredCEVersion=7.4
if (getCEVersion==nil) or (getCEVersion()&lt;RequiredCEVersion) then
  messageDialog('Please install Cheat Engine '..RequiredCEVersion, mtError, mbOK)
  closeCE()
end
addresslist=getAddressList()
memrec53=addresslist.getMemoryRecordByID(53)
memrec54=addresslist.getMemoryRecordByID(54)
memrec55=addresslist.getMemoryRecordByID(55)
memrec56=addresslist.getMemoryRecordByID(56)
memrec3=addresslist.getMemoryRecordByID(3)
memrec1=addresslist.getMemoryRecordByID(1)
memrec11=addresslist.getMemoryRecordByID(11)
memrec4=addresslist.getMemoryRecordByID(4)
memrec59=addresslist.getMemoryRecordByID(59)
memrec42=addresslist.getMemoryRecordByID(42)
memrec43=addresslist.getMemoryRecordByID(43)
memrec44=addresslist.getMemoryRecordByID(44)
memrec6=addresslist.getMemoryRecordByID(6)
memrec7=addresslist.getMemoryRecordByID(7)
memrec8=addresslist.getMemoryRecordByID(8)
memrec24=addresslist.getMemoryRecordByID(24)
memrec25=addresslist.getMemoryRecordByID(25)
memrec23=addresslist.getMemoryRecordByID(23)
memrec26=addresslist.getMemoryRecordByID(26)
memrec27=addresslist.getMemoryRecordByID(27)
memrec29=addresslist.getMemoryRecordByID(29)
memrec28=addresslist.getMemoryRecordByID(28)
memrec31=addresslist.getMemoryRecordByID(31)
memrec32=addresslist.getMemoryRecordByID(32)
memrec34=addresslist.getMemoryRecordByID(34)
memrec36=addresslist.getMemoryRecordByID(36)
memrec37=addresslist.getMemoryRecordByID(37)
memrec39=addresslist.getMemoryRecordByID(39)
memrec45=addresslist.getMemoryRecordByID(45)
memrec46=addresslist.getMemoryRecordByID(46)
memrec47=addresslist.getMemoryRecordByID(47)
memrec48=addresslist.getMemoryRecordByID(48)
memrec50=addresslist.getMemoryRecordByID(50)
memrec51=addresslist.getMemoryRecordByID(51)
memrec52=addresslist.getMemoryRecordByID(52)
memrec61=addresslist.getMemoryRecordByID(61)
memrec63=addresslist.getMemoryRecordByID(63)
memrec60=addresslist.getMemoryRecordByID(60)
memrec20=addresslist.getMemoryRecordByID(20)
memrec19=addresslist.getMemoryRecordByID(19)
memrec65=addresslist.getMemoryRecordByID(65)

memrec53_hotkey0=memrec53.getHotkeyByID(0)
memrec54_hotkey0=memrec54.getHotkeyByID(0)
memrec55_hotkey0=memrec55.getHotkeyByID(0)
memrec56_hotkey0=memrec56.getHotkeyByID(0)
memrec59_hotkey0=memrec59.getHotkeyByID(0)
memrec6_hotkey0=memrec6.getHotkeyByID(0)
memrec42_hotkey0=memrec42.getHotkeyByID(0)
memrec3_hotkey0=memrec3.getHotkeyByID(0)
memrec65_hotkey0=memrec65.getHotkeyByID(0)
memrec1_hotkey0=memrec1.getHotkeyByID(0)
memrec11_hotkey0=memrec11.getHotkeyByID(0)
memrec43_hotkey0=memrec43.getHotkeyByID(0)
memrec44_hotkey0=memrec44.getHotkeyByID(0)
memrec7_hotkey0=memrec7.getHotkeyByID(0)
memrec8_hotkey0=memrec8.getHotkeyByID(0)
memrec24_hotkey0=memrec24.getHotkeyByID(0)
memrec25_hotkey0=memrec25.getHotkeyByID(0)
memrec23_hotkey0=memrec23.getHotkeyByID(0)
memrec26_hotkey0=memrec26.getHotkeyByID(0)
memrec27_hotkey0=memrec27.getHotkeyByID(0)
memrec29_hotkey0=memrec29.getHotkeyByID(0)
memrec28_hotkey0=memrec28.getHotkeyByID(0)
memrec31_hotkey0=memrec31.getHotkeyByID(0)
memrec32_hotkey0=memrec32.getHotkeyByID(0)
memrec34_hotkey0=memrec34.getHotkeyByID(0)
memrec36_hotkey0=memrec36.getHotkeyByID(0)
memrec37_hotkey0=memrec37.getHotkeyByID(0)
memrec39_hotkey0=memrec39.getHotkeyByID(0)
memrec45_hotkey0=memrec45.getHotkeyByID(0)
memrec46_hotkey0=memrec46.getHotkeyByID(0)
memrec47_hotkey0=memrec47.getHotkeyByID(0)
memrec48_hotkey0=memrec48.getHotkeyByID(0)
memrec50_hotkey0=memrec50.getHotkeyByID(0)
memrec51_hotkey0=memrec51.getHotkeyByID(0)
memrec52_hotkey0=memrec52.getHotkeyByID(0)
memrec61_hotkey0=memrec61.getHotkeyByID(0)
memrec63_hotkey0=memrec63.getHotkeyByID(0)
memrec60_hotkey0=memrec60.getHotkeyByID(0)
memrec20_hotkey0=memrec20.getHotkeyByID(0)
memrec19_hotkey0=memrec19.getHotkeyByID(0)
memrec4_hotkey0=memrec4.getHotkeyByID(0)

function onPostHotkey0(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT0.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec53_hotkey0.onPostHotkey=onPostHotkey0

function onPostHotkey1(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT1.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec54_hotkey0.onPostHotkey=onPostHotkey1

function onPostHotkey2(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT2.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec55_hotkey0.onPostHotkey=onPostHotkey2

function onPostHotkey3(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT3.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec56_hotkey0.onPostHotkey=onPostHotkey3

function onPostHotkey4(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT4.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec59_hotkey0.onPostHotkey=onPostHotkey4

function onPostHotkey5(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT5.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec6_hotkey0.onPostHotkey=onPostHotkey5

function onPostHotkey6(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT6.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec42_hotkey0.onPostHotkey=onPostHotkey6

function onPostHotkey7(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT7.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec3_hotkey0.onPostHotkey=onPostHotkey7

function onPostHotkey8(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT8.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec65_hotkey0.onPostHotkey=onPostHotkey8

function onPostHotkey9(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT9.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec1_hotkey0.onPostHotkey=onPostHotkey9

function onPostHotkey10(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT10.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec11_hotkey0.onPostHotkey=onPostHotkey10

function onPostHotkey11(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT11.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec43_hotkey0.onPostHotkey=onPostHotkey11

function onPostHotkey12(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT12.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec44_hotkey0.onPostHotkey=onPostHotkey12

function onPostHotkey13(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT13.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec7_hotkey0.onPostHotkey=onPostHotkey13

function onPostHotkey14(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT14.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec8_hotkey0.onPostHotkey=onPostHotkey14

function onPostHotkey15(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT15.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec24_hotkey0.onPostHotkey=onPostHotkey15

function onPostHotkey16(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT16.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec25_hotkey0.onPostHotkey=onPostHotkey16

function onPostHotkey17(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT17.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec23_hotkey0.onPostHotkey=onPostHotkey17

function onPostHotkey18(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT18.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec26_hotkey0.onPostHotkey=onPostHotkey18

function onPostHotkey19(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT19.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec27_hotkey0.onPostHotkey=onPostHotkey19

function onPostHotkey20(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT20.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec29_hotkey0.onPostHotkey=onPostHotkey20

function onPostHotkey21(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT21.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec28_hotkey0.onPostHotkey=onPostHotkey21

function onPostHotkey22(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT22.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec31_hotkey0.onPostHotkey=onPostHotkey22

function onPostHotkey23(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT23.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec32_hotkey0.onPostHotkey=onPostHotkey23

function onPostHotkey24(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT24.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec34_hotkey0.onPostHotkey=onPostHotkey24

function onPostHotkey25(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT25.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec36_hotkey0.onPostHotkey=onPostHotkey25

function onPostHotkey26(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT26.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec37_hotkey0.onPostHotkey=onPostHotkey26

function onPostHotkey27(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT27.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec39_hotkey0.onPostHotkey=onPostHotkey27

function onPostHotkey28(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT28.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec45_hotkey0.onPostHotkey=onPostHotkey28

function onPostHotkey29(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT29.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec46_hotkey0.onPostHotkey=onPostHotkey29

function onPostHotkey30(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT30.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec47_hotkey0.onPostHotkey=onPostHotkey30

function onPostHotkey31(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT31.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec48_hotkey0.onPostHotkey=onPostHotkey31

function onPostHotkey32(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT32.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec50_hotkey0.onPostHotkey=onPostHotkey32

function onPostHotkey33(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT33.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec51_hotkey0.onPostHotkey=onPostHotkey33

function onPostHotkey34(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT34.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec52_hotkey0.onPostHotkey=onPostHotkey34

function onPostHotkey35(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT35.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec61_hotkey0.onPostHotkey=onPostHotkey35

function onPostHotkey36(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT36.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec63_hotkey0.onPostHotkey=onPostHotkey36

function onPostHotkey37(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT37.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec60_hotkey0.onPostHotkey=onPostHotkey37

function onPostHotkey38(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT38.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec20_hotkey0.onPostHotkey=onPostHotkey38

function onPostHotkey39(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT39.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec19_hotkey0.onPostHotkey=onPostHotkey39

function onPostHotkey40(Hotkey)
  --Executed after the "toggle*" cheat got executed
  local memrec=Hotkey.Owner
  local isActive=memrec.Active --get the state after the hotkey got triggered
  NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.CHEAT40.setActive(isActive) --gui update, nothing else
  if gPlaySoundOnAction then
    if isActive then
      playSound(gActivateSound)
    else
      playSound(gDeactivateSound)
    end
  end
end

memrec4_hotkey0.onPostHotkey=onPostHotkey40

NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.SEPERATOR.Visible=false

getAutoAttachList().add("MapleStory.exe")
gPlaySoundOnAction=false
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.fixDPI() --remove this if you have already taken care of DPI issues yourself
NoName__07F8AA7D_7CE3_4B73_B2E9_47BEE07C0074_.show()
function AboutClick()
  showMessage(gAboutText)
end
gAboutText=[[云彩冒险岛终极版1.1版本更新介绍:
增加了放大器,修复了变身不碰撞不攻
击失效(F7)
真吸怪介绍:别人看得到
假吸怪介绍:别人看不到
葵花宝典介绍:某些职业只能打一个怪
F10和F9是我精心设置的彩蛋
By:东方红魔狂(Ysboy)
qq:347706074]]

function CloseClick()
  --called by the close button onClick event, and when closing the form
  closeCE()
  return caFree --onClick doesn't care, but onClose would like a result
end

--TRAINERGENERATORSTOP--
</LuaScript>
  <DisassemblerComments>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7E944</Address>
      <Comment>11111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7E967</Address>
      <Comment>11111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7E9A5</Address>
      <Comment>11111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7E9BF</Address>
      <Comment>11111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7EDC6</Address>
      <Comment>11111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7EDFA</Address>
      <Comment>11111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7FAED</Address>
      <Comment>11111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7FB18</Address>
      <Comment>11111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7FB9D</Address>
      <Comment>11111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7FC78</Address>
      <Comment>11111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7FC93</Address>
      <Comment>11111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7FCD0</Address>
      <Comment>11111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7FD1B</Address>
      <Comment>11111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7FD4B</Address>
      <Comment>11111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7FD78</Address>
      <Comment>0
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"Maplestory.exe"+7FD86</Address>
      <Comment>1111
</Comment>
    </DisassemblerComment>
    <DisassemblerComment>
      <Address>"nvd3dum.dll"+10F9430</Address>
      <Comment>从这来 234
</Comment>
    </DisassemblerComment>
  </DisassemblerComments>
</CheatTable>



请大佬大神们帮忙,小小心意不成敬意,只要能转换大部分就行,里面应该是基址和偏移的写法,附件为文本式



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结帖率:93% (13/14)

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 楼主| 发表于 2024-9-3 15:38:19 | 显示全部楼层   广东省佛山市
附件这里哈
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 楼主| 发表于 2024-9-3 15:38:58 | 显示全部楼层   广东省佛山市
111.zip (20.36 KB, 下载次数: 0)
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