html只有一句
<canvas></canvas>
css
body {
background: #000;
overflow: hidden;
}
canvas {
height: 100%;
left: 0;
position: absolute;
top: 0;
width: 100%;
}
重要的是js处理
'use strict';
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var Scene = function () {
function Scene() {
var _this = this;
_classCallCheck(this, Scene);
this.PI = Math.PI;
this.TAU = this.PI * 2;
this.GOLDEN = (Math.sqrt(5) + 1) / 2;
this.canvas = document.querySelector('canvas');
this.ctx = this.canvas.getContext('2d');
this.dpr = window.devicePixelRatio;
this.reset();
window.addEventListener('resize', function () {
return _this.reset();
});
this.loop();
}
Scene.prototype.reset = function reset() {
this.width = window.innerWidth;
this.height = window.innerHeight;
this.hwidth = this.width * 0.5;
this.hheight = this.height * 0.5;
this.canvas.width = this.width * this.dpr;
this.canvas.height = this.height * this.dpr;
this.ctx.scale(this.dpr, this.dpr);
this.ctx.translate(~ ~this.hwidth, ~ ~this.hheight);
this.ctx.globalCompositeOperation = 'lighter';
this.tick = 320;
};
Scene.prototype.loop = function loop() {
var _this2 = this;
requestAnimationFrame(function () {
return _this2.loop();
});
this.tick++;
this.ctx.clearRect(-this.hwidth, -this.hheight, this.width, this.height);
var count = 150;
var angle = this.tick * -0.001;
var amp = 0;
for (var i = 0; i < count; i++) {
angle += this.GOLDEN * this.TAU + Math.sin(this.tick * 0.03) * 0.001;
amp += (i - count / 2) * 0.01 + Math.cos(this.tick * 0.015) * 1;
var x = Math.cos(angle) * amp + Math.cos(this.tick * 0.0075) * (count - i) * 0.3;
var y = Math.sin(angle) * amp + Math.sin(this.tick * 0.0075) * (count - i) * 0.3;
var radius = 0.1 + i * 0.02;
var scale = 0.1 + amp * 0.1;
var hue = this.tick + angle / this.TAU * 0.4 + 60;
var saturation = 90;
var lightness = 60;
var alpha = 0.7 + Math.cos(this.tick * 0.03 + i) * 0.3;
this.ctx.save();
this.ctx.translate(x, y);
this.ctx.rotate(angle);
this.ctx.scale(scale, 1);
this.ctx.rotate(this.PI * 0.25);
this.ctx.fillStyle = 'hsla(' + hue + ', ' + saturation + '%, ' + lightness + '%, ' + alpha + ')';
this.ctx.fillRect(-radius, -radius, radius * 2, radius * 2);
this.ctx.restore();
this.ctx.beginPath();
this.ctx.arc(x, y, radius * 12, 0, this.TAU);
this.ctx.fillStyle = 'hsla(' + hue + ', ' + saturation + '%, ' + lightness + '%, ' + alpha * 0.05 + ')';
this.ctx.fill();
}
};
return Scene;
}();
var scene = new Scene();