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<?php
function QueryMinecraft( $IP, $Port = 25565, $Timeout = 2 )
{
$Socket = Socket_Create( AF_INET, SOCK_STREAM, SOL_TCP );
Socket_Set_Option( $Socket, SOL_SOCKET, SO_SNDTIMEO, array( 'sec' => (int)$Timeout, 'usec' => 0 ) );
Socket_Set_Option( $Socket, SOL_SOCKET, SO_RCVTIMEO, array( 'sec' => (int)$Timeout, 'usec' => 0 ) );
if( $Socket === FALSE || @Socket_Connect( $Socket, $IP, (int)$Port ) === FALSE )
{
return FALSE;
}
Socket_Send( $Socket, "\xFE\x01", 2, 0 );
$Len = Socket_Recv( $Socket, $Data, 512, 0 );
Socket_Close( $Socket );
if( $Len < 4 || $Data[ 0 ] !== "\xFF" )
{
return FALSE;
}
$Data = SubStr( $Data, 3 );
$Data = iconv( 'UTF-16BE', 'UTF-8', $Data );
if( $Data[ 1 ] === "\xA7" && $Data[ 2 ] === "\x31" )
{
$Data = Explode( "\x00", $Data );
return Array(
'HostName' => $Data[ 3 ],
'Players' => IntVal( $Data[ 4 ] ),
'MaxPlayers' => IntVal( $Data[ 5 ] ),
'Protocol' => IntVal( $Data[ 1 ] ),
'Version' => $Data[ 2 ],
);
}
$Data = Explode( "\xA7", $Data );
return Array(
'HostName' => SubStr( $Data[ 0 ], 0, -1 ),
'Players' => isset( $Data[ 1 ] ) ? IntVal( $Data[ 1 ] ) : 0,
'MaxPlayers' => isset( $Data[ 2 ] ) ? IntVal( $Data[ 2 ] ) : 0,
'Protocol' => 0,
'Version' => '1.3',
);
}
$array = QueryMinecraft("123456789",123456);
$servername = $array['HostName']
$maxplayers = $array['MaxPlayers']
$onlineplayers = $array['Players']
$serverversion = $array['Version']
echo "服务器玩家:" . $onlineplayers . '/' . $maxplayers
?>
补充内容 (2014-8-1 19:30):
就是把这PHP代码 用易语言写出来 |
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